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Campus & Community

Senior capstone projects merge technology and humanities through digital media

From left, A.J. Brown, Guan Zhewen, and David Backer look on as graduate student Helen Davies tries out clEAR, the virtual reality app they designed that allows users to better understand how to interact with people on the spectrum of hearing loss. The team worked together on their capstone project as graduates in the Digital Media Students program. (做厙勛圖 photo / J. Adam Fenster)

is a Newscenter series of profiles celebrating members of Rochesters graduating class of 2019.

As the seniors of the go out into the workforce and some on to graduate school, they can say that theyve already put into practice what theyve learned.

From virtual reality projects that aim to foster empathy for the deaf and hard of hearing community to a video game that supports English language learners, five teams of students approached real-world problems merging technology and humanities through the use of digital media.

Most of our team members had problems with reading and comprehension, says Lava Hong 19, who serves as project lead, researcher, and audio engineer for the team, Cheshire.

I tended to read the Chinese version of a book instead of looking at the English text, says Xinge Zhao 19game designer, tester, and animator for the teamrecalling a particularly challenging Shakespeare course. I was reluctant, she says. Zhao will graduate with a double major in English and digital media studies.

Its because of vocabulary, grammar, language structure, and context, Hong says. We thought these were the elements that we could put into our game to help people better understand literature and make them interested in reading. Hong will graduate this spring with majors in both digital media studies and psychology.

While each student brings unique skills and knowledge to the group, they all have a love of playing video games. The team also includes Lu Nguyen 19, who serves as the game programmer and developer; Famous Clark 19, a game programmer, visual designer, and researcher; and Zhao, who served as a game designer, tester, and animator.

One person sites at a table using a laptop as a large group of others look on.
Julia Tulke, a doctoral student in visual and cultural studies, tries out Team Cheshires senior capstone project, a game for ESL learners. Looking on, from left, are team member Famous Clark 19, visual technologist Jim Barbero, graduate student Helen Davies, lecturing professor Joe Loporacaro, and team members Lava Homg 19, Xinge Zhao 19, and Lu Nguyen 19. (做厙勛圖 photo / J. Adam Fenster)

The interactive video game design is based on the gothic short story Tall Tale Heart, by Edgar Allan Poe. Its built to force a gamer to text the answers instead of using multiple choice, because people can guess, says Hong.

Clark, a computer science and digital media studies double major, says the game is coded, so that if you put in correct keywords, the game will assume youre correct. Its built to be intuitive for readers, he says. If you type in something similar to the wordfor example typing an i instead of e for the word eyelid, the game continues to move the player forward in the story.

The capstone seminar course is taught by , interim director of the Digital Media Studies Program and studio arts program manager in the

The virtual reality project clEAR was the brainchild of seniors Kelly Thornton 19, Zhewen Guan 19, AJ Brown 19, and David Backer 19. Using a 360 camera, the team incorporated Oculus technology to create an interactive storyline for users to go through that would put them in real life scenarios for the deaf and hard of hearing. Their goal is to put people in the shoes of a person who is hard of hearing to gain a new perspective.

Were a team of picky eaters, says Carolyn Zelicoff 19, team lead and UX/UI designer for the team project called Curb. Also on the team is Michael Keane 19, who serves as visual designer and creative leader; Conley Ernst 19, who serves as technical lead; and Michelle Bushoy 19 who oversees marketing. Curb is a food truck app unlike any on the current marketone with a user interface for both the user and the food trucks. Food trucks have the option to toggle their location on or off as well as change their daily menu. Users can filter trucks for dietary needs and restrictions, whether gluten free, have a nut allergy, or pescetarian, says Zelicoff.

students and professor sit at a long table, each with a laptop in front of them.
Lecturing professor Joe Loporacaro, right, provides feedback to digital media students students, from left, Mojin Yu 19, Amina Shareef 19, Tallis Polashenski 19, Sarah Ogunji 19, and Verona Wang 19, on their project, PersonalizED, an app designed to help students identify and apply their learning strengths. (做厙勛圖 photo / J. Adam Fenster)

PersonalizED is a web application using Java that allows adolescent users to identify their learning strengths and help them boost their learning success with tips and techniques. The team consisted of Tallis Polashenski 19, Mojin Yu 19, Sarah Ogunji 19, Verona Shuwei Wang 19, and Amina Shareef 19.

Gerardo Torres Davila 19 created the website called R2 that fosters collaboration and takes advantage of a free intercollegiate registration for students in the creative and visual fields at the University of Rochester and Rochester Institute of Technology.

The diversity of these projects speak to the interests of our students and the interdisciplinary nature of the major, says Ashenfelder. These projects are ambitious and thought provoking.